"Such" refers to my latest web application, Garuda. It's a questionably useful site where you can collaborate on writing and compiling Quiz Bowl tournaments, if you're into that sort of thing.
As for the hacking, I recently competed in picoCTF 2013, an offensive computer security competition held by Carnegie Mellon University for high school students. We didn't win, but out of nearly two thousand schools, we finished in the top fifty. All in all, not too bad.
Well, if you're among the three to four people who browse my site on a yearly basis, you may have noticed that Qub, my multiplayer Quiz Bowl game, shut down. Part of the reason was the emergence of better Quiz Bowl games, and probably another mutually non-exclusive part of the reason was low usage. Did that last sentence make any sense?
I've created a lot of junk over the years, and that is a fact which I have repeatedly mentioned. As it turns out, a lot of this junk is simply the product of learning: I would think of an idea to program, and then I would learn how to do so on-the-fly.
The reason I call some of these projects junk is not because they lack functionality. I call them junk because they fall into a category of applications called "once-ware." When I coded this stuff, I coded with an intent to experiment, not to perform long-term maintenance.